This is the dev blog for Grym Knights in the Garden, a strange little gothic adventure that’s been growing in the dark for a while now. We’re a small indie team, building something that feels personal, haunting, and weirdly cozy.

Expect updates on everything from systems design and lore-building to weird bugs and artistic rabbit holes. We’ve got our hands plenty full already with the development of the game itself, so this blog will only be tended to sporadically, as we are already creating and posting on many other platforms.
If you’ve found your way here, thanks for stopping by. More soon.

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