Skills in the game aren’t unlocked through leveling, this is where some of the Roguelite feeling comes through—they’re drawn from shrines, one at a time, with Ephemeral Shards. It’s a little like a spiritual lottery. There is no going back, and shrines lock after use. That system might sound punishing, but it encourages creative builds and reruns. You’ll get a slightly different character every time and fight extra hard to preserve your favorites. If you want to take another shot at a particular class of skills then you will have to complete your pilgrimage circuit to open up the shrines again.

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